Boids Swarm

Classic Reynolds flocking — separation, alignment, cohesion — with predator pursuit. SoA storage, phase scheduling, archetypes, entity scripts, Not() queries, and events.

Flocking rules
Perception
Populations
Speed
Predator / prey
Display
Time0.00 Prey- Predators- FPS- Catches0 Scouts0
Event log
Phases: sense → steer → integrate → wrap → render → scripts.
SoA store, archetypes, Not() queries, entity scripts, events.